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Game

Tiny Bogo

Client
"Private" dunpix
Role
3D art and asset creation
Date
January 2017
Tiny Bogo

Tiny Bogo was developed as part of the Global Game Jam 2017 event held in Egypt. The game was created within a tight 30-hour time frame as part of the competition's challenge.

I played a key role in the project, beginning with pitching the initial game concept. I was responsible for all 3D art and asset creation, contributing significantly to the game's visual identity and style.

The project was a collaborative effort with a close friend, who handled the programming and development. Together, as a dedicated two-person team, we successfully brought Tiny Bogo to life under intense time constraints, showcasing our ability to ideate, execute, and deliver a complete game experience within a game jam setting.

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