← Back to projects
Mobile Game

Archer Blaze

Client
"Private" dunpix
Role
Game Design and Art
Date
November 2016
Archer Blaze

Back in 2016, mobile games were becoming very popular, and Unity was one of the first engines widely used for making iOS and Android games. At that time, I didn't have much experience with the Unity Engine, so I asked a developer friend to team up with me. I worked on the game design and art, and he handled all the coding magic.

Another friend also joined us to help speed up the art process, which made things go smoother. It was a great experience to be part of creating a fast-paced arcade-style game, especially since that kind of archery gameplay was really trending during those days.

Want to build something like this?

Let's talk about your project.

Contact me →