The Uncutest Adventure - Episode 1: Zango and the Dragon was born during the peak of hardcore masocore games. These challenging, trap-filled games test players' patience to the limit. Intrigued by this genre, I started developing the game in Unity, creating the artwork and coding the first level before putting the project on hold.
Years later, when a friend was learning game development in Unity, I saw an opportunity for both of us. Believing that hands-on experience is the best teacher, I shared my artwork and initial code with him, giving him the foundation to build upon and complete the game.
Special thanks to Mohammed Magdy, a pharmacist who ventured into game development with determination and passion. Together, we turned this project into a meaningful learning experience. Though we completed the game after the masocore trend had passed, the journey proved valuable for both of us.
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