Tiny Bogo was developed as part of the Global Game Jam 2017 event held in Egypt. The game was created within a tight 30-hour time frame as part of the competition's challenge.
I played a key role in the project, beginning with pitching the initial game concept. I was responsible for all 3D art and asset creation, contributing significantly to the game's visual identity and style.
The project was a collaborative effort with a close friend, who handled the programming and development. Together, as a dedicated two-person team, we successfully brought Tiny Bogo to life under intense time constraints, showcasing our ability to ideate, execute, and deliver a complete game experience within a game jam setting.