Back in 2016, mobile games were becoming very popular, and Unity was one of the first engines widely used for making iOS and Android games. At that time, I didn't have much experience with the Unity Engine, so I asked a developer friend to team up with me. I worked on the game design and art, and he handled all the coding magic.
Another friend also joined us to help speed up the art process, which made things go smoother. It was a great experience to be part of creating a fast-paced arcade-style game, especially since that kind of archery gameplay was really trending during those days.