I began my career as a full-time architect, focusing on both interior and exterior design. My responsibilities extended beyond design into 3D modeling, lighting correction, material creation, and rendering setup. I often found myself navigating between multiple software platforms and waiting for hours—sometimes even days—for a single render to complete. Alongside my architectural work, I also pursued part-time freelance jobs as a game developer, which gradually became a passion.
Over time, my experience in both architecture and game development inspired me to explore the intersection of the two fields. As I transitioned into becoming a full-time professional game developer, I began to see opportunities to gamify the architectural visualization (archviz) process. I started creating tools and automated workflows that significantly reduced the time and effort involved in traditional archviz pipelines.
Today, I specialize in developing smart tools that merge the visual demands of architecture with the efficiency and interactivity of game development. Leveraging modern AI technologies, I've been able to cut tasks that once took days into workflows that now take minutes. This hybrid role—part developer, part gamifier, part archviz toolmaker—is where I feel most at home. It allows me to combine my creative background in architecture with the technical depth of game development.
The images featured in this portfolio showcase some of my earlier work from 2012 to 2015, created using classic 3D software techniques. Interestingly, many companies and professionals in the industry continue to rely on these traditional tools today. This ongoing reliance has motivated me even further to innovate and contribute smarter, more efficient solutions to the world of architectural visualization.
The current tool i am working on: RoomViz official website